Matsimus
Matsimus
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Steel Beasts Pro PE 4.0 - Javelin ATGM Tutorial

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October 29, 2016

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Learning about the Javelin FGM-148 Anti tank guided missile system on Steel Beasts Pro PE 4.0

Javelin is a man-portable fire-and-forget anti tank guided missile.

It consists of the command/launch unit (CLU), the trigger assembly and the missile itself. If there is no ammunition left, the CLU can still be used for day observation and (as long as there are so-called battery/cooling units (BCUs) available - these are an infinite resource in SB) its TI system can be used as well.

Note that the missile contains its own small thermal seeker, which is actually used to lock the missile onto its target.

The missile has two flight profiles.. 'top attack' and 'direct' (aka 'fastball'), which the user can select before launch.

Before the missile can be fired, its thermal seeker has to be cooled down (which is done by puncturing its BCU and waiting for a little while). Only then can the gunner 'point out' his target to the missile, and only once this is done can the missile be actually fired. From this point on it is on its own and the firer is free to relocate.

The CLU features two triggers.. a 'seeker trigger' which is used to puncture the BCU and to activate the seeker on the missile, and the 'fire' trigger which is used to actually fire the missile (note that the 'seeker' trigger has to be held down in order for the 'fire trigger' to work).

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Steel Beasts Pro PE 4.0 - Javelin ATGM Tutorial · Matsimus · Sentinel