NVIDIA FlameWorks -- GTC Fire Demo - GameWorks
July 10, 2014
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1:26Now PlayingNVIDIA FlameWorks -- GTC Fire Demo - GameWorks
YouTube Description
as posted by the channelNVIDIA FlameWorks is a system for generating cinematic fire, smoke and explosion effects for games. It combines a state-of-the art grid-based fluid simulator with an efficient volume rendering
engine.
The simulator uses a highly optimized solver which enables the simulation of high resolution grids in real-time. It supports collisions with standard primitives and includes a combustion
model for generating flame effects. The system is highly customizable and supports user defined emitters,forcefields and collision objects.
The GTC 2014 fire demo demonstrates the cinematic quality of fire/smoke together with ray marched reflections on the ground as well as interaction with a sphere. The demo uses a 512x256x256 voxel grid, meaning that 32M voxels are updated every frame and runs at more than 30fps on a GeForce 780TI.
For actual game use cases the voxel grid size is scalable and can be used with lower resolutions as well.
No Particles were used in the making of the demo.
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