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GPU Image Processing on Giant Surfaces

Posted

May 22, 2015

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Watch the GTC session about the technology behind this imaging at Immersive Design Studios bridges the transition from FPGA to GPUbased image processing with our proprietary software CANVASa GPU imageprocessing platform designed for various AV applications including multiscreen warping, blending, pixelmapping and color matching. We will present a casestudy based on a project at Montreal's Bell Centre hockey arena, featuring projections on ice during the 2013 NHL playoffs. The installation required image warping and blending with 12 overlapping projectors each set of 6 projectors mapping in 6K onto the arena ice. The use of CANVAS allowed for pixel by pixel resolution, easy warping and blending, as well as cutting the projector calibration time from 812 hrs down to just 15 min.

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Immersive Design StudiosMontreal's Bell Centre

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GPU Image Processing on Giant Surfaces · Nvidia · Sentinel