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How Take-Two Lost The Founder & Still Built A $15B Video Game Giant - a Case Study for Entrepreneurs

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August 31, 2018

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Take-Two: video game giant that is best known for fighting back when Electronic Arts tried to take them over and for its iconic Rockstar Games division and the Grand Theft Auto franchise.

It's a compelling turnaround story that drove the company to be #3 in interactive entertainment - video games. Come learn about Take-Two's history, growth and keys to success as well as what YOU can apply to your own business today!

What Take-Two2 Says About Take-Two: Take-Two Interactive Software, Inc. is a leading developer, publisher and marketer of interactive entertainment for consumers around the globe. The Company develops and publishes products principally through its wholly-owned labels Rockstar Games and 2K, as well as its new Private Division label and Social Point, a leading developer of mobile games.

Links mentioned in this episode:

Biz Doc Case Study on Rockstar Games

About the Tom Ellsworth, The Biz Doc:

THOMAS N. ELLSWORTH, is an experienced CEO / COO and veteran entrepreneur. He has been disrupting industries and driving consumer shifts through Venture-backed companies in technology, software development, publishing and mobile that have generated exits totaling over $1B. He’s also the host of Case Studies with the Biz Doc and A Beer and Business on the Valuetainment Channel.

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Guests & Subjects Covered

a Case Study for EntrepreneursElectronic ArtsRockstar GamesGrand Theft AutoThe CompanyPrivate DivisionSocial PointBiz Doc Case Study

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How Take-Two Lost The Founder & Still Built A $15B Video Game Giant - a Case Study for Entrepreneurs · Valuetainment · Sentinel