Decoding Academia: Moral Entrepreneurs, Measurement Issues, & Screentime with Andrew Przybylski (Patreon Preview)
February 27, 2026
1 hr 13 min
154
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Episode 154 · February 27, 2026
Decoding Academia: Moral Entrepreneurs, Measurement Issues, & Screentime with Andrew Przybylski (Patreon Preview)
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1:13:09This episodeDecoding Academia: Moral Entrepreneurs, Measurement Issues, & Screentime with Andrew Przybylski (Patreon Preview)
Summary
<p>Another episode where the guest is not a sense-making prophet or a galaxy-brained guru, as we engage in academic <em>dialogos</em> with Oxford psychologist Andrew Przybylski. This is a preview of our <em>Decoding Academia</em> series on Patreon (now 30+ episodes deep), where we swap internet gurus and rhetoric for actual researchers and empirical debates.</p><p>Andrew’s work spans motivation, gaming, and digital technology. His most recent crime is that he studies the impact of technology and has not found evidence that it is destroying wellbeing and ushering in civilisational collapse. We discuss the ongoing moral panic around smartphones, social media, and teenagers’ allegedly pulverised minds and why much of the debate rests on statistical techniques roughly equivalent to staring deeply at Excel spreadsheets and hammering SPSS until the desired narrative appears.</p><p>We get into measurement problems around “screen time,” why trivially small correlations become front-page catastrophes, and how the discourse rewards confident storytelling far more than (boring) careful causal inference. Also covered: cross-cultural evidence, the policy implications of airport pop science bestsellers, and the potential civilisational threat posed by Warhammer 40k.</p><p>If you enjoy episodes where we analyse methods rather than metaphysics, the full Decoding Academia series lives on Patreon.</p><h3>Relevant Research (Przybylski & collaborators)</h3><ol><li><span class="ql-ui" contenteditable="false"></span><a href="https://www.oii.ox.ac.uk/people/profiles/andrew-przybylski/" rel="noopener noreferrer" target="_blank">Andrew's Academic Profile</a> and <a href="https://www.przybylski.xyz/" rel="noopener noreferrer" target="_blank">Personal Website</a></li><li><span class="ql-ui" contenteditable="false"></span><strong>Fassi, L., Ferguson, A. M., Przybylski, A. K., Ford, T. J., & Orben, A. (2025).</strong> Social media use in adolescents with and without mental health conditions. <em>Nature human behaviour</em>, <em>9</em>(6), 1283-1299.</li><li><span class="ql-ui" contenteditable="false"></span><strong>Vuorre, M., & Przybylski, A. K. (2023).</strong> Estimating the association between Facebook adoption and well-being in 72 countries. <em>Royal Society open science</em>, <em>10</em>(8).</li><li><span class="ql-ui" contenteditable="false"></span><strong>Vuorre, M., Orben, A., & Przybylski, A. K. (2021).</strong> There is no evidence that associations between adolescents’ digital technology engagement and mental health problems have increased. <em>Clinical Psychological Science</em>, <em>9</em>(5), 823-835.</li><li><span class="ql-ui" contenteditable="false"></span><strong>Orben, A., & Przybylski, A. K. (2019).</strong> The association between adolescent well-being and digital technology use. <em>Nature human behaviour</em>, <em>3</em>(2), 173-182.</li><li><span class="ql-ui" contenteditable="false"></span><strong>Orben, A., Dienlin, T., & Przybylski, A. K. (2019).</strong> Social media’s enduring effect on adolescent life satisfaction. <em>Proceedings of the National Academy of Sciences</em>, <em>116</em>(21), 10226-10228.</li><li><span class="ql-ui" contenteditable="false"></span><strong>Przybylski, A. K., & Weinstein, N. (2017).</strong> A large-scale test of the goldilocks hypothesis: quantifying the relations between digital-screen use and the mental well-being of adolescents. <em>Psychological science</em>, <em>28</em>(2), 204-215.</li><li><span class="ql-ui" contenteditable="false"></span><strong>Johannes, N., Vuorre, M., & Przybylski, A. K. (2021).</strong> Video game play is positively correlated with well-being. <em>Royal Society open science</em>, <em>8</em>(2), 202049.</li><li><span class="ql-ui" contenteditable="false"></span><strong>Przybylski, A. K., Rigby, C. S., & Ryan, R. M. (2010).</strong> A motivational model of video game engagement. <em>Review of general psychology</em>, <em>14</em>(2), 154-166.</li></ol><br />